Answer by PAHeartBeat
if you add Character controller component on you object, it's should not detect collison or trigger using OnCollisionEnter or OnTriggerEnter function, use void...
View ArticleAnswer by MSB
The easiest way is to have 2 copies of the wall, first one is solid, the 2nd one is the trigger with the render turned off on it. So, duplicate your wall with its trigger, for example, call one "Wall"...
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